ESO BLACKEST SACRAMENT ACHIEVEMENT GUIDE

The Blackest Sacrament Achievement for the Elder Scrolls Online requires you to kill 21 targets in daily quests you receive from Speaker Terenus in the Dark Brotherhood’s Sanctuary, which you can find in the Gold Coast zone. These targets may seem random, but they actually have a very specific pattern — and you can even get lucky and have 2 targets in one quest!

TABLE OF CONTENTS

  1. How To Start The Blackest Sacrament Quest
  2. Rules Of Engagement
  3. Schedule of Primary Targets
  4. Schedule of Secondary Targets
  5. Target Locations/Maps

HOW TO START THE BLACKEST SACRAMENT QUEST

You must complete the first four quests of the Dark Brotherhood quest line (Voices in the Dark, Signed In Blood, Welcome Home, and A Lesson In Silence). This unlocks the Blackest Sacrament daily quests, which you can receive from Speaker Terenus in a side room of the Dark Brotherhood Sanctuary.

Talk to Speaker Terenus to get daily Sacrament quests

The quests themselves take place in one of three instanced dungeon maps: Trader’s Cove, the Sewer Tenement, and the Smuggler’s Den. Each map has some secret areas and shortcuts that can make your quest experience easier to complete successfully. Each quest also has extra challenges (or “rules of engagement”, if you will) that you must follow to get a maximum reward from Speaker Terenus.

RULES OF ENGAGEMENT

Blade of Woe vs. Poison: One of the extra challenges involves using either the Blade of Woe (which you receive when starting the Dark Brotherhood quest line) or Poison to kill your target. Using the Blade of Woe requires you to be crouched and hidden from your target. Once you are close enough you will see a prompt (“press X to use Blade of Woe”) and when you press the key a short animation shows you stealthily killing your target. Using Poison to kill your target only requires you to have any kind of poison equipped on your current weapon when you kill the target — even if you kill the target with the Blade of Woe.

Secondary Target: You will always have a secondary target or objective to complete for each quest. This could be another named character in the same dungeon, or a specific artifact that must be destroyed, or a pet that must be killed. See the Secondary Target table below.

Leave Before the Overseer Arrives: Always kill your primary target last, because once you kill your primary target you will start a 2-minute timer. You must get to the exit area to stop the timer and achieve this objective. Note that you don’t actually have to leave within the time limit, just make sure you get to the exit/entrance. If you don’t make it in time, a large enemy appears near the entrance and begins stalking the dungeon looking for you.

Don’t Get Spotted: Speaker Terenus asks you to complete the quest without being seen, but what that really means is that if you are spotted 5 times (ie. “Detected” while sneaking, or killing someone) then you will lose this objective. You can safely be spotted 4 times without losing this objective. There is, however, an extra achievement for completing a Blackest Sacrament quest without being detected at all! Note that you can actually kill the Warden enemies — the ones who walk around with a lantern that interrupts your ability to stealth — without officially being detected so long as you kill them in 1 or 2 hits. It’s tricky to do, but since the Wardens can slow you down a lot, it can be helpful in getting you out of the dungeon much faster if you strategically kill a Warden or two.

SCHEDULE OF PRIMARY TARGETS

The Primary Target changes every 12 hours, so there is a “Morning” schedule and an “Evening” schedule to the target list. The rotation is fixed, so it is the same for everyone, and just keeps looping around. Targets followed by (P) require you to use poison to kill them, otherwise you will need to use the Blade of Woe. If you look closely, you can see that the schedule is the same, just shifted by 6 days. The quests always cycle through the three dungeons and the 21 targets in the following order:

DUNGEONMORNING SCHEDULEEVENING SCHEDULE
Trader’s CoveTebeba (P)Nalosi Orethi
Smuggler’s DenBrunkaBorcholim (P)
Sewer TenementAndilo Andrano (P)Herminius Andus
Trader’s CoveSteidorMonsashana (P)
Smuggler’s DenAbizzaka (P)Savilian Colus (P)
Sewer TenementTalrahal (P)Alard Cerone
Trader’s CoveGeon AlinieTebeba (P)
Smuggler’s DenDaynil Uveleth (P)Brunka
Sewer TenementAojee-EiAndilo Andrano (P)
Trader’s CoveMabgrolabesh (P)Steidor
Smuggler’s DenEslendoreAbizzaka (P)
Sewer TenementLamzakha (P)Talrahal (P)
Trader’s CoveRinweril (P)Geon Alinie
Smuggler’s DenBur-WaskaDaynil Uveleth (P)
Sewer TenementDolwinora (P)Aojee-Ei
Trader’s CoveNalosi OrethiMabgrolabesh (P)
Smuggler’s DenBorcholim (P)Eslendore
Sewer TenementHerminius AndusLamzakha (P)
Trader’s CoveMonsashana (P)Rinweril (P)
Smuggler’s DenSavilian Colus (P)Bur-Waska
Sewer TenementAlard CeroneDolwinora (P)
(P) means use Poison to kill target. Otherwise, use the Blade of Woe.

SCHEDULE OF SECONDARY TARGETS

The Secondary Target cycles through 9 targets/objectives, but each target has an alternate for a total of 18 possible Secondary Targets. Killing a named Secondary Target does count toward the achievement! You will see the following pattern in Secondary Targets:

DUNGEONSECONDARY TARGET #1SECONDARY TARGET #2
Trader’s CoveDestroy the Engraved FluteDestroy the Special Mead Formula
Smuggler’s DenDestroy the Kwama Queen EggDestroy the Important Documents
Sewer TenementDestroy the Custom-made HookahDestroy the Dwarven Relic
Trader’s CoveGeon AlinieTebeba
Smuggler’s DenGeon AlinieLucky*
Sewer TenementHerminius AndusAndilo Andrano
Trader’s CoveMonsashanaNalosi Orethi
Smuggler’s DenBur-WaskaSavilian Colus
Sewer TenementAojee-EiLamzakha
* — “Lucky” is the name of the pet animal near the middle of the Smuggler’s Den map.

TARGET LOCATIONS

ABIZZAKA (Poison) – Smuggler’s Den


ALARD CERONE (Blade of Woe) – Sewer Tenement


ANDILO ANDRANO (Poison) – Sewer Tenement


AOJEE-EI (Blade of Woe) – Sewer Tenement


BORCHOLIM (Poison) – Smuggler’s Den


BRUNKA (Blade of Woe) – Smuggler’s Den


BUR-WASKA (Blade of Woe) – Smuggler’s Den


CUSTOM-MADE HOOKAH (Destroy) – Sewer Tenement


DAYNIL UVELETH (Poison) – Smuggler’s Den


DOLWINORA (Poison) – Sewer Tenement


DWARVEN RELIC (Destroy) – Sewer Tenement


ENGRAVED FLUTE (Destroy) – Trader’s Cove


ESLENDORE (Blade of Woe) – Smuggler’s Den


GEON ALINIE (Blade of Woe) – Smuggler’s Den

GEON ALINIE (Blade of Woe) – Trader’s Cove


HERMINIUS ANDUS (Blade of Woe) – Sewer Tenement


IMPORTANT DOCUMENTS (Destroy) – Smuggler’s Den


KWAMA QUEEN EGG (Destroy) – Smuggler’s Den


LAMZAKHA (Poison) – Sewer Tenement


LUCKY (Kill) – Smuggler’s Den – NOTE: To kill Lucky without incurring any Bounty, you must first stealthily kill all the people in the central chamber. Then you can attack Lucky without being detected.


MABGROLABESH (Poison) – Trader’s Cove


MONSASHANA (Poison) – Trader’s Cove


NALOSI ORETHI (Blade of Woe) – Trader’s Cove


RINWERIL (Poison) – Trader’s Cove


SAVILIAN COLUS (Poison) – Smuggler’s Den


SPECIAL MEAD FORMULA (Destroy) – Trader’s Cove


STEIDOR (Blade of Woe) – Trader’s Cove


TALRAHAL (Poison) – Sewer Tenement


TEBEBA (Poison) – Trader’s Cove